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46 Game Reviews

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This game is absolutely amazing and was completely worth the hour or two I spent playing it. I was surprised at how well I was able to figure out the puzzles, considering I only had to "use my brain" on puzzles 8 and 10, and 10 just stated the things I already knew. This is a fantastic game, and everything, the music, the gameplay, the plot, fit together extremely well.

I agree with Angeloras, never rush a sequel. There's virtually no difference between this and the original game. There's no use doing a proper review because the review would be almost exactly the same as the ones on the first.

This is pretty good, but I never really liked Cut the Rope. I would consider making the game a bit faster, everything is a bit too slow.

WARNING: This review may contain spoilers.

Meh, it was really an O.K game. Not a lot of creativity was put into the concept itself, and basically the game was all about just farming experience. Once you get fairly high level and get the evolution upgrade to where you can eat with your entire body, you just have to swim up and down to get levels. It's really kind of bland, but I just kept playing to see what would happen next.

I'm not even sure if there was music besides the title screen music. If there was, it was too quiet to hear, or I was just too focused on what was going on in the game to care. The art was done very well, especially once your fish evolved to the higher levels. When my fish had grown huge and I was at the final evolution, I thought to myself, "BLOOD FOR THE BLOOD FISH" while I ate the little fish. It was quite amusing.

The boss fight was hardly a boss fight at all. It was basically "Do the same thing you did before except with more obstacles." which is a really bland idea that required a bit more creativity to pull off. But I suppose it works considering the fact that there was really nothing to this game at all. Everything works in the four movement buttons, and there's not much more to it than that. So your only real option was to create something that involved those four movement buttons, which was a movement-based boss battle.

Overall though, this was a really neat game. The game itself should not have been something addictive, but something kept me playing. What it was exactly, I'm not entirely sure. Looking forward to an Evolvo 2, maybe an Evolvo 2 Plus?

P.S I did read the credits. I guess I'm a real loser.

There's a thin line between enjoyably difficult and frustratingly difficult. Some of these objectives are just far too hard, and eventually it just gets annoying and you don't want to play the game anymore. I quit after level 4, just because the game was really starting to get boring for me. Maybe it's because I was trying to get all objectives before I went on to the next level, but either way, it was just a really frustrating game.

There's not enough 3D flash games out there, so this was pretty refreshing. It was fairly basic though, you attempt to get to an exit and collect things along the way. There's no story line to it, it's just bland entertainment. This would work much better as a game for an iPhone or something.

The controls felt kind of weird. They were somewhat smooth when you were on the ground, but when you were in the air it was kind of odd. I would consider adding an alternate control scheme in which you use the mouse instead of the arrow keys, I think that may fix it.

Other than that, this was a somewhat decent game, but the fact that it's too difficult removes all entertainment value from it. Essentially, the game becomes less about how good you are at it, and more about how lucky you'll be when you make that jump. I've had times in the game where I would just do the same thing over and over again, never changing a thing and sometimes I would get it and sometimes I wouldn't. That's not fun.

Invenis responds:

You can find this game for other platforms like android, mac, linux and windows on our IndieGoGo campaign here: http://www.indiegogo.com/orborun/ (look for the links at description) and iOS build will be available soon (lets hope) :) thanks for the feedback anyway ;)

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Joined on 2/4/13

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